^
vs. Fight Night: Tiffany Nelson

42

42

Strategy 1 of 5
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Incl. steps:

Click the button to copy the script into your clipboard:

change(#2) [enemy(Rocket:1746).active]
change(#3) [self(#2).dead]
ability(Adrenaline Rush:162) [self.aura(Adrenaline:161).duration<1]
ability(Burrow:159) [round=3]
ability(Flurry:360)
ability(Dive:564) [round=11]
ability(Acidic Goo:369) [enemy.aura(Acidic Goo:368).duration<1]
ability(Ooze Touch:445)
ability(Nature's Ward:574) [self.aura(Nature's Ward:820).duration<1]
ability(Headbutt:376)
ability(Hoof:493)
Fight Night: Tiffany Nelson 97804
Special or not:0Special or not:14211378610803780

Skills: 2 1 1
Breed: Any

Rabbit
This pet can have the following breeds:

Breed Health Power Speed
BB 1481 244 309
SS 1400 227 357
HP 1546 257 292
HS 1546 227 322
SB 1465 240 322
HB 1546 240 305


Special or not:0Special or not:11111743643527430

Skills: 1 1 1
Breed: Any

Rapana Whelk
This pet can have the following breeds:

Breed Health Power Speed
BB 1725 292 211
SS 1644 276 260
HB 1790 289 208


Special or not:0Special or not:6122447611654470

Skills: 1 2 2
Breed: Any

Fawn
This pet can have the following breeds:

Breed Health Power Speed
BB 1481 260 292
SS 1400 244 341
HS 1546 244 305
SB 1465 257 305
HB 1546 257 289


Substitutes:

Note: You have selected a substitute pet.
The strategy might fail if you use it with this pet instead of the one the strategy creator intended.

The substitute finder looks for these criteria in relation to the original pet:
  • Same family
  • Has the required skills
  • Has the required stats (if specified)
  • Ignores specific breed requirements for the main pet, as breeds can be very different for substitutes

1 / 14

Note: You have selected a substitute pet.
The strategy might fail if you use it with this pet instead of the one the strategy creator intended.

The substitute finder looks for these criteria in relation to the original pet:
  • Same family
  • Has the required skills
  • Has the required stats (if specified)
  • Ignores specific breed requirements for the main pet, as breeds can be very different for substitutes

1 / 11

Note: You have selected a substitute pet.
The strategy might fail if you use it with this pet instead of the one the strategy creator intended.

The substitute finder looks for these criteria in relation to the original pet:
  • Same family
  • Has the required skills
  • Has the required stats (if specified)
  • Ignores specific breed requirements for the main pet, as breeds can be very different for substitutes

1 / 6

Script thanks to Mafo

High XP
At least one of the pets for this strategy require the use of a specific breed.
Not every strategy can be bullet proof. This is one of them. You might have to restart it, since there are some random elements that increase the risk of your pets failing. Don't blame them, please!
This strategy is using pets obtainable from the Wow Trading Card Game (TCG) or the auction house for potentially high sums of gold.
This strategy is using pets obtainable only from the WoW In-Game Shop for Battle.net Balance or real money.
You can use this strategy to carry a low level pet to give it experience.
Some instructions are more difficult to follow than others. That's exactly what you might find in this strategy!
Script
The strategy offers a Script that can be used with the Pet Battle Script addon. You can copy the script by clicking on the button to the left of the pets.
At least one pet in the strategy cannot be obtained anymore. If you have it, congrats!
A Strategy Curator found this strategy to be especially helpful and higlighted it with this tag to give it more exposure.
In Dragonflight Patch 10.2, the ability Time Bomb has been changed. This tag is marking strategies using Time Bomb so they can be reviewed.
Time: 2:24
This time was entered by a strategy curator. It is quite reliable especially when using TDScript, however times can always vary slightly.
Rounds: 19+
The number of rounds for this fight were added by a strategy curator. This number is usually very reliable.
This table shows the level increase for completing the fight with level 25 pets and one carry pet.
Partial level experience is not included in the calculation.

Before After Experience Gain
1135981
2136353
3146683
4146971
5147219
6157425
7157590
8167714
9167796
10177838
11177838
12187796
13197714
14197590
15207425
16207219
17216971
18226683
19226353
20235981
21235569
22245115
23253900
24251980

Safari Hat

Lesser Pet Treat

Pet Treat

Darkmoon Hat

Pet Battle Week

















=

Pet levels to 25 with minimal XP lost

=

Additional XP above level 25 is lost

Strategy Details
2 Min 24 Sec
This time was entered by a strategy curator. It is quite reliable especially when using TDScript, however times can always vary slightly.
19+
The number of rounds for this fight were added by a strategy curator. This number is usually very reliable.
2023-08-06 20:52:43
The strategy was last updated on this date.
2017-03-06 15:09:24
The strategy was created on this date.
70,853
Pageviews. This number indicates how often this strategy has been accessed by visitors.
Tamer Details
Dalaran:Broken Isles 28.3 23.4 (TomTom / Map Pin)
High XP
This fight provides a lot of pet experience. If possible to safely bring a low level pet in, it is worth doing so. You can see detailed values by hovering over the XP tag.
Turn 1

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Rabbit
Flurry
Adrenaline Rush
Burrow
Rapana Whelk
Ooze Touch
Acidic Goo
Dive
Fawn
Hoof
Nature's Ward
Headbutt
Pass
Bring in your Rabbit
Bring in your Rapana Whelk
Bring in your Fawn
Swap to your Rabbit
Swap to your Rapana Whelk
Swap to your Fawn
Jinx comes in
Rocket comes in
Marshmallow comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Rabbit
Rapana Whelk
Fawn
Flurry
Adrenaline Rush
Burrow
Ooze Touch
Acidic Goo
Dive
Hoof
Nature's Ward
Headbutt
Marshmallow
Rocket
Jinx
Turn 2

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Rabbit
Flurry
Adrenaline Rush
Burrow
Rapana Whelk
Ooze Touch
Acidic Goo
Dive
Fawn
Hoof
Nature's Ward
Headbutt
Pass
Bring in your Rabbit
Bring in your Rapana Whelk
Bring in your Fawn
Swap to your Rabbit
Swap to your Rapana Whelk
Swap to your Fawn
Jinx comes in
Rocket comes in
Marshmallow comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Rabbit
Rapana Whelk
Fawn
Flurry
Adrenaline Rush
Burrow
Ooze Touch
Acidic Goo
Dive
Hoof
Nature's Ward
Headbutt
Marshmallow
Rocket
Jinx
Turns 3+4

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Rabbit
Flurry
Adrenaline Rush
Burrow
Rapana Whelk
Ooze Touch
Acidic Goo
Dive
Fawn
Hoof
Nature's Ward
Headbutt
Pass
Bring in your Rabbit
Bring in your Rapana Whelk
Bring in your Fawn
Swap to your Rabbit
Swap to your Rapana Whelk
Swap to your Fawn
Jinx comes in
Rocket comes in
Marshmallow comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Rabbit
Rapana Whelk
Fawn
Flurry
Adrenaline Rush
Burrow
Ooze Touch
Acidic Goo
Dive
Hoof
Nature's Ward
Headbutt
Marshmallow
Rocket
Jinx
Turn 5

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Rabbit
Flurry
Adrenaline Rush
Burrow
Rapana Whelk
Ooze Touch
Acidic Goo
Dive
Fawn
Hoof
Nature's Ward
Headbutt
Pass
Bring in your Rabbit
Bring in your Rapana Whelk
Bring in your Fawn
Swap to your Rabbit
Swap to your Rapana Whelk
Swap to your Fawn
Jinx comes in
Rocket comes in
Marshmallow comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Rabbit
Rapana Whelk
Fawn
Flurry
Adrenaline Rush
Burrow
Ooze Touch
Acidic Goo
Dive
Hoof
Nature's Ward
Headbutt
Marshmallow
Rocket
Jinx
Turns 6+
Flurry until Jinx is dead

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Rabbit
Flurry
Adrenaline Rush
Burrow
Rapana Whelk
Ooze Touch
Acidic Goo
Dive
Fawn
Hoof
Nature's Ward
Headbutt
Pass
Bring in your Rabbit
Bring in your Rapana Whelk
Bring in your Fawn
Swap to your Rabbit
Swap to your Rapana Whelk
Swap to your Fawn
Jinx comes in
Rocket comes in
Marshmallow comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Rabbit
Rapana Whelk
Fawn
Flurry
Adrenaline Rush
Burrow
Ooze Touch
Acidic Goo
Dive
Hoof
Nature's Ward
Headbutt
Marshmallow
Rocket
Jinx
Rocket comes in

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Rabbit
Flurry
Adrenaline Rush
Burrow
Rapana Whelk
Ooze Touch
Acidic Goo
Dive
Fawn
Hoof
Nature's Ward
Headbutt
Pass
Bring in your Rabbit
Bring in your Rapana Whelk
Bring in your Fawn
Swap to your Rabbit
Swap to your Rapana Whelk
Swap to your Fawn
Jinx comes in
Rocket comes in
Marshmallow comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Rabbit
Rapana Whelk
Fawn
Flurry
Adrenaline Rush
Burrow
Ooze Touch
Acidic Goo
Dive
Hoof
Nature's Ward
Headbutt
Marshmallow
Rocket
Jinx
Turn 1
Swap to your Snail

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Rabbit
Flurry
Adrenaline Rush
Burrow
Rapana Whelk
Ooze Touch
Acidic Goo
Dive
Fawn
Hoof
Nature's Ward
Headbutt
Pass
Bring in your Rabbit
Bring in your Rapana Whelk
Bring in your Fawn
Swap to your Rabbit
Swap to your Rapana Whelk
Swap to your Fawn
Jinx comes in
Rocket comes in
Marshmallow comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Rabbit
Rapana Whelk
Fawn
Flurry
Adrenaline Rush
Burrow
Ooze Touch
Acidic Goo
Dive
Hoof
Nature's Ward
Headbutt
Marshmallow
Rocket
Jinx
Turn 2

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Rabbit
Flurry
Adrenaline Rush
Burrow
Rapana Whelk
Ooze Touch
Acidic Goo
Dive
Fawn
Hoof
Nature's Ward
Headbutt
Pass
Bring in your Rabbit
Bring in your Rapana Whelk
Bring in your Fawn
Swap to your Rabbit
Swap to your Rapana Whelk
Swap to your Fawn
Jinx comes in
Rocket comes in
Marshmallow comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Rabbit
Rapana Whelk
Fawn
Flurry
Adrenaline Rush
Burrow
Ooze Touch
Acidic Goo
Dive
Hoof
Nature's Ward
Headbutt
Marshmallow
Rocket
Jinx
Turn 3

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Rabbit
Flurry
Adrenaline Rush
Burrow
Rapana Whelk
Ooze Touch
Acidic Goo
Dive
Fawn
Hoof
Nature's Ward
Headbutt
Pass
Bring in your Rabbit
Bring in your Rapana Whelk
Bring in your Fawn
Swap to your Rabbit
Swap to your Rapana Whelk
Swap to your Fawn
Jinx comes in
Rocket comes in
Marshmallow comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Rabbit
Rapana Whelk
Fawn
Flurry
Adrenaline Rush
Burrow
Ooze Touch
Acidic Goo
Dive
Hoof
Nature's Ward
Headbutt
Marshmallow
Rocket
Jinx
Turns 4+5

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Rabbit
Flurry
Adrenaline Rush
Burrow
Rapana Whelk
Ooze Touch
Acidic Goo
Dive
Fawn
Hoof
Nature's Ward
Headbutt
Pass
Bring in your Rabbit
Bring in your Rapana Whelk
Bring in your Fawn
Swap to your Rabbit
Swap to your Rapana Whelk
Swap to your Fawn
Jinx comes in
Rocket comes in
Marshmallow comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Rabbit
Rapana Whelk
Fawn
Flurry
Adrenaline Rush
Burrow
Ooze Touch
Acidic Goo
Dive
Hoof
Nature's Ward
Headbutt
Marshmallow
Rocket
Jinx
Turns 6+
Ooze Touch until Rocket is dead

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Rabbit
Flurry
Adrenaline Rush
Burrow
Rapana Whelk
Ooze Touch
Acidic Goo
Dive
Fawn
Hoof
Nature's Ward
Headbutt
Pass
Bring in your Rabbit
Bring in your Rapana Whelk
Bring in your Fawn
Swap to your Rabbit
Swap to your Rapana Whelk
Swap to your Fawn
Jinx comes in
Rocket comes in
Marshmallow comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Rabbit
Rapana Whelk
Fawn
Flurry
Adrenaline Rush
Burrow
Ooze Touch
Acidic Goo
Dive
Hoof
Nature's Ward
Headbutt
Marshmallow
Rocket
Jinx
Marshmallow comes in

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Rabbit
Flurry
Adrenaline Rush
Burrow
Rapana Whelk
Ooze Touch
Acidic Goo
Dive
Fawn
Hoof
Nature's Ward
Headbutt
Pass
Bring in your Rabbit
Bring in your Rapana Whelk
Bring in your Fawn
Swap to your Rabbit
Swap to your Rapana Whelk
Swap to your Fawn
Jinx comes in
Rocket comes in
Marshmallow comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Rabbit
Rapana Whelk
Fawn
Flurry
Adrenaline Rush
Burrow
Ooze Touch
Acidic Goo
Dive
Hoof
Nature's Ward
Headbutt
Marshmallow
Rocket
Jinx
Turn 1

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Rabbit
Flurry
Adrenaline Rush
Burrow
Rapana Whelk
Ooze Touch
Acidic Goo
Dive
Fawn
Hoof
Nature's Ward
Headbutt
Pass
Bring in your Rabbit
Bring in your Rapana Whelk
Bring in your Fawn
Swap to your Rabbit
Swap to your Rapana Whelk
Swap to your Fawn
Jinx comes in
Rocket comes in
Marshmallow comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Rabbit
Rapana Whelk
Fawn
Flurry
Adrenaline Rush
Burrow
Ooze Touch
Acidic Goo
Dive
Hoof
Nature's Ward
Headbutt
Marshmallow
Rocket
Jinx
Turn 2
Ooze Touch until your Snail is dead

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Rabbit
Flurry
Adrenaline Rush
Burrow
Rapana Whelk
Ooze Touch
Acidic Goo
Dive
Fawn
Hoof
Nature's Ward
Headbutt
Pass
Bring in your Rabbit
Bring in your Rapana Whelk
Bring in your Fawn
Swap to your Rabbit
Swap to your Rapana Whelk
Swap to your Fawn
Jinx comes in
Rocket comes in
Marshmallow comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Rabbit
Rapana Whelk
Fawn
Flurry
Adrenaline Rush
Burrow
Ooze Touch
Acidic Goo
Dive
Hoof
Nature's Ward
Headbutt
Marshmallow
Rocket
Jinx
Bring in your Fawn

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Rabbit
Flurry
Adrenaline Rush
Burrow
Rapana Whelk
Ooze Touch
Acidic Goo
Dive
Fawn
Hoof
Nature's Ward
Headbutt
Pass
Bring in your Rabbit
Bring in your Rapana Whelk
Bring in your Fawn
Swap to your Rabbit
Swap to your Rapana Whelk
Swap to your Fawn
Jinx comes in
Rocket comes in
Marshmallow comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Rabbit
Rapana Whelk
Fawn
Flurry
Adrenaline Rush
Burrow
Ooze Touch
Acidic Goo
Dive
Hoof
Nature's Ward
Headbutt
Marshmallow
Rocket
Jinx
Turn 1

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Rabbit
Flurry
Adrenaline Rush
Burrow
Rapana Whelk
Ooze Touch
Acidic Goo
Dive
Fawn
Hoof
Nature's Ward
Headbutt
Pass
Bring in your Rabbit
Bring in your Rapana Whelk
Bring in your Fawn
Swap to your Rabbit
Swap to your Rapana Whelk
Swap to your Fawn
Jinx comes in
Rocket comes in
Marshmallow comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Rabbit
Rapana Whelk
Fawn
Flurry
Adrenaline Rush
Burrow
Ooze Touch
Acidic Goo
Dive
Hoof
Nature's Ward
Headbutt
Marshmallow
Rocket
Jinx
Turn 2

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Rabbit
Flurry
Adrenaline Rush
Burrow
Rapana Whelk
Ooze Touch
Acidic Goo
Dive
Fawn
Hoof
Nature's Ward
Headbutt
Pass
Bring in your Rabbit
Bring in your Rapana Whelk
Bring in your Fawn
Swap to your Rabbit
Swap to your Rapana Whelk
Swap to your Fawn
Jinx comes in
Rocket comes in
Marshmallow comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Rabbit
Rapana Whelk
Fawn
Flurry
Adrenaline Rush
Burrow
Ooze Touch
Acidic Goo
Dive
Hoof
Nature's Ward
Headbutt
Marshmallow
Rocket
Jinx
Turns 3+
Hoof until Marshmallow is dead

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Rabbit
Flurry
Adrenaline Rush
Burrow
Rapana Whelk
Ooze Touch
Acidic Goo
Dive
Fawn
Hoof
Nature's Ward
Headbutt
Pass
Bring in your Rabbit
Bring in your Rapana Whelk
Bring in your Fawn
Swap to your Rabbit
Swap to your Rapana Whelk
Swap to your Fawn
Jinx comes in
Rocket comes in
Marshmallow comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Rabbit
Rapana Whelk
Fawn
Flurry
Adrenaline Rush
Burrow
Ooze Touch
Acidic Goo
Dive
Hoof
Nature's Ward
Headbutt
Marshmallow
Rocket
Jinx

A rather unbalanced cat-and-mouse game.




kattydoodl#1558

wrote on 2024-04-27 05:44:34

Worked just fine for me first try :) Thank you!

Barial

wrote on 2024-02-28 15:55:26

0/7 so far. The people that got it first try below got insane flurry and cyclone luck
edit: 1/14 after swapping to a S/S rabbit in first slot (edited)

Bunnee

wrote on 2022-05-04 21:48:26

I lost twice before I made a small change. I used Headbutt on Fawn first, then Hoof until dead. Rabbit was brought back in for Burrow to finish off. Likely bad rng

Poetic

wrote on 2023-06-21 21:25:23

The change to Fawn's attack was a agood one. Thanks.

chillzone

wrote on 2023-04-26 18:28:53

worked the second time

KyooShoo

wrote on 2018-03-24 04:56:49

TD Script:

change(Rapana Whelk:743) [enemy(Rocket:1746).active]
change(Fawn:447) [self(Rapana Whelk:743).dead]
ability(Adrenaline Rush:162) [self.aura(Adrenaline:161).duration<1]
ability(Burrow:159) [round=3]
ability(Flurry:360)
ability(Dive:564) [round=11]
ability(Acidic Goo:369) [enemy.aura(Acidic Goo:368).duration<1]
ability(Ooze Touch:445)
ability(Nature's Ward:574) [self.aura(Nature's Ward:820).duration<1]
ability(Headbutt:376)
ability(Hoof:493)

PocketMage

wrote on 2018-03-24 18:14:56

Works perfectly but it specifies the use of specific pets. Here is a modified version to use any pets with the prescribed move sets in the same slots. I used an Arctic Hare and Rescued Fawn in the first and third slots.
TD Script:

change(#2) [enemy(Rocket:1746).active]
change(#3) [self(Rapana Whelk:743).dead]
ability(Adrenaline Rush:162) [self.aura(Adrenaline:161).duration<1]
ability(Burrow:159) [round=3]
ability(Flurry:360)
ability(Dive:564) [round=11]
ability(Acidic Goo:369) [enemy.aura(Acidic Goo:368).duration<1]
ability(Ooze Touch:445)
ability(Nature's Ward:574) [self.aura(Nature's Ward:820).duration<1]
ability(Headbutt:376)
ability(Hoof:493)

mafo#1108

wrote on 2021-06-18 12:18:23

then you should also remove the self call with the specific pet:

change(#2) [enemy(Rocket:1746).active]
change(#3) [self(#2).dead]
ability(Adrenaline Rush:162) [self.aura(Adrenaline:161).duration<1]
ability(Burrow:159) [round=3]
ability(Flurry:360)
ability(Dive:564) [round=11]
ability(Acidic Goo:369) [enemy.aura(Acidic Goo:368).duration<1]
ability(Ooze Touch:445)
ability(Nature's Ward:574) [self.aura(Nature's Ward:820).duration<1]
ability(Headbutt:376)
ability(Hoof:493)

Rysana

wrote on 2023-01-12 19:02:43

Current strat, and this script worked well! Thank you all!

JAZ

wrote on 2021-11-04 10:35:06

worked perfectly, thanks ♥

Rhaom

wrote on 2018-07-22 09:42:39

The rabbit should be 2 1 2 not 1 2 2 (Flurry is skill 2 on the first option, Adrenaline rush is skill 1 on the second option)

Rhaom

wrote on 2018-07-22 09:57:42

That should actually be 2 1 1 (sorry)
Flurry - Adrenaline Rush - Burrow

spottsy

wrote on 2020-11-18 16:52:55

Works in Shadowlands. Convincing kill for my attempt thanks.

Darling#1424

wrote on 2020-07-18 03:36:31

2nd attempt success, bad luck can happen.

Xna - Doomhammer wrote on 2017-04-05 06:56:35

My own inferior strat used Blind rat (1,1,2), Rapana whelk (1,1,1), silkbead snail (1,1,1).

With rat, call darkness, crouch, sneak attack till jinx dead.
Then call darkness, sneak attack until rat dead.
Bring in any snail. Dive and ooze touch (if needed). Rocket dead.
Acidic goo, Ooze touch until snail dead.
With last snail, Dive finished job but may need an ooze touch.

Rasalom wrote on 2017-11-25 11:12:04

This worked well.

Saltpollen wrote on 2017-02-11 12:28:59

Didn't have a max level fawn, so used a darkmoon rabbit in place of it. Worked well. Used 2 2 1 abilities.

Narph wrote on 2017-02-01 12:43:25

"any rabbit" except darkmoon rabbit

platetits wrote on 2016-12-31 19:49:31

Wasn't hard at all with this strat. Did it on first attempt. Both my fawn and snail were even 2 levels under max.

David G wrote on 2016-12-23 15:39:00

Another critter strategy that works is this one: Link

Jazznblues wrote on 2016-12-23 13:16:23

Did it with 3 snails (1,1,1)

gent wrote on 2016-12-21 16:14:59

I see why you went with adrenaline rush instead of dodge, I managed to get it done with dodge also. Your stat helped thanks.

Spring Rabbit (2,2,1)
Scooter the Snail (1,1,1)
Fawn (1,2,2)

Olania wrote on 2016-11-26 22:56:23

Worked the first time, though I had to use a Little Fawn as my Fawn was only level 1. Same move set, so it wasn't a big deal

Camille wrote on 2016-11-21 03:50:01

Strat worked perfectly first try. I used an uncommon Gleamhoof Fawn in the third slot and had no problems. Thank you!

Anonymous wrote on 2016-10-11 19:16:15

once again completely random, much easier with the strats proposed in the comments

Aranesh

wrote on 2016-10-17 07:29:39

The strategy is marked with a Skull for a reason ;-)
I made some changes now that should make it much safer to follow. Give it a shot if you still need this particular one!

Anonymous wrote on 2016-10-17 16:36:24

I didn't see the original strat, but the current one worked perfectly.

Bix wrote on 2016-10-22 07:53:13

+1 here, worked fine. I had luck with Headbutt which managed to stun, but I think even without it it would have worked. The Dive on Snail which gets strong as Rocket becomes Elemental, is just brilliant.

Malbaratar wrote on 2016-10-22 14:04:31

Worked perfectly! Thanks!

Healboy wrote on 2016-10-22 16:12:08

Used the strategy above with all 23/24 level pets. 24/25 rabbit would have survived, probably could have pulled the snail a round earlier to level, but only the Fawn survived and is now 25. Works!

Ravynsur wrote on 2016-11-17 14:14:25

Current strat worked like a charm, even with a lvl 23 fawn.

Kayz wrote on 2016-10-28 19:53:14

This works. With a rare Lv 23 Fawn on second try. First try, Fawn got crit twice.

Aeliel wrote on 2016-10-28 17:05:28

Worked for me. With a green, lvl23 Gleamhoof Fawn in the third slot, even.

Anonymous wrote on 2016-10-09 03:53:08

Just a tip... dont use speed breed rabbits. It makes it harder and more RNG. I found h/s or h/b rabbits work best.

Ectothrix wrote on 2016-10-28 12:18:02

Used an H/S Rabbit, Scooter the Snail H/H and Silkbead Snail H/S as long as you dont get crit too much its beatable.

gerana wrote on 2016-10-23 18:22:18

I used another snail instead of the fawn.

Sirjbags wrote on 2016-09-28 01:57:39

I found a fawn in the third slot amazing, managed to first try with a Rabbit, Silkbead Snail and Little Fawn (1,2,2). (The snail and rabbit were B/B if that makes a difference)
Nature's Ward was the real winner, changing my Fawn type to elemental so Marshmallow didn't destroy me.

Daedrynn wrote on 2016-10-09 22:22:12

This worked perfectly! Thank you!

Aranesh

wrote on 2016-10-17 10:28:57

Fawns are a very nice idea for this one. I added it to the strategy, thank you!

Rolgnin wrote on 2016-10-10 20:53:48

So I took the little Deer (2/2/2) as third pet, because it can use the heal thing that changes it to elemental. Was really useful :)

Timain wrote on 2016-10-17 07:08:51

This was a great tip! Since Marshmallow has strong attacks vs. critters, this helped tremendously!

Vifor wrote on 2016-10-10 21:47:30

I used a lvl 24 Bandicon Kit S/S with Bite / Survival / Powerball. After snail died, I started with him with Powerball, witch negate the cat superior speed, then Bite, Survival (basicaly 2 rounds of "you can kiss my ass you stupid cat"), one more Bite then swapped in the rabbit, just in time to do a Burrow while the cat was bussy with Prowl then Screech... dead cat.

Severn wrote on 2016-10-12 06:52:50

Something tells me you don't like cats.

Gráinne wrote on 2016-09-28 01:30:49

That is a tough fight for critters. I blew 18 bandages and didn't come up with anything better. Because of the speed debuff, a fast rabbit is at a disadvantage here. Using the strat above, I failed three times using a 357 S/S, succeeded with a H/P Alpine Hare.

If you're having problems, consider Zoom as a third. I tried him in two ways:
1. As first pet. Slow and Steady, then swap to rabbit softens up Jinx, and he will have enough health left to come in on the final round
2. As simple third pet. Again, Slow and Steady is a useful nuke.

Bluriel wrote on 2016-10-11 01:09:38

Zoom as 3rd pet worked perfectly, thanks!

Nelaphim wrote on 2016-10-11 19:53:58

Worked like a charm.

Severn wrote on 2016-10-11 19:01:35

Yet another useless strategy. Works ok up until 'bring your rabbit back in', you can do that, sure, but you won't get a chance to use any skills, because Marshmallow will wipe your rabbit out with one attack. Then you're facing him at full health with another Critter.

Eilistraee wrote on 2016-10-11 01:00:24

Worked great! thank you!

Flamenica wrote on 2016-10-10 19:36:21

Worked first time, but I used Pygmy Cow (1-2-2) in 3rd Slot

Jagûar

wrote on 2016-10-08 19:54:28

For the Rabbit I used Rabbit lvl 25 Rare H/S Breed. I Swapped out Adrenaline Rush for Dodge instead. Before the second Dodge which was on cd (where the strat says Adrenaline Rush) I used another Flurry and then Dodge, neatly able to kill the first enemy pet with just under half health to spare.
For the Snail I used a Rapana Whelk lvl 25 Rare B/B Breed. and used the strat that Xu-Fu wrote. I did swap in my Rabbit after my snail died, but never got to use any abilities as the 3rd enemy pet killed my Rabbit.
For my 3rd Critter Pet I used a Fawn named Fawn lvl 25 Rare H/B Breed. with 1-2-2 as suggested by Sirjbags. I agree that Nature's Ward was the real winner here. It worked like a charm. I used: Nature's Ward, Headbutt, Hoof x 2-3 to finish off the last pet.

Marisol wrote on 2016-10-09 00:26:28

Thanks for this. Did this, even accidentally slotted a 23 rabbit and still won. Thanks a bunch!

Archelirion wrote on 2016-10-09 00:03:35

The Blind Rat is a good third pet, too, with Lulluby, then stampede. Worked like a charm when my Elfin Rabbit and Silkbead Snail both were killed before i could get their final moves off.

GnuclearGnome wrote on 2016-09-28 21:14:20

Not quite "any" rabbit for your strategy. The new Dust Bunny doesn't have Adrenaline Rush in the second slot, having Smoke Bomb instead. You might want to say "Any Rabbit except Dust Bunny." Also, "any" snail doesn't include Zoom as he doesn't have the attacks you're using (Gráinne's strategy notwithstanding). Again, you may want to specify "Any Snail except Zoom."

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