Strategy added by Nipsy
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1 |
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Any Level 25+ Pet
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Any Level 25+ Pet
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You can only use the first part in this strategy without swapping, but RNG can bring your Teroclaw Hatchling down then.
If you decide to go without swapping: delete the first Paragraph of the TD Script The Swapping Strategy should work even against 3 Flying Pets you can use this strategy for any generic Teroclaw fight don't put important pets in the backline |
Script |
2 | 4.9 ![]() |
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85
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1:25
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Any Level 25+ Pet
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Any Level 25+ Pet
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2 | 4.7 ![]() |
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1:25
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Any Pet
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Any Pet
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2 | 4.4 ![]() |
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55
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0:55
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Wailing Critters - Moth team
You can use second and third moth that was used against Deviate Smallclaw. Next: Moth team vs. Deviate Flapper |
Script |
2 | 5.0 ![]() |
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1:30
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Any Pet
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Any Pet
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Script thanks to fr0z3night
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2 | 5.0 ![]() |
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Any Level 25+ Pet
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2 | 5.0 ![]() |
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Any Level 1+ Pet
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This team can take on all three of the teams quickly and efficiently, with only a short 'stopoff' for the healing.
I recommend keeping the pets in this order if you have a leveling pet as any Deviate Smallclaw roars that are blocked by the decoy will block the first two hits, saving a hit on the lowest HP pet. EDITED February 04, 2019, to officially bring in Crawdad for healing. Script thanks to GetRekt |
Level 1+ Script |
2 | 5.0 ![]() |
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8 | Script |
2 | 5.0 ![]() |
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Any Level 25+ Flyer
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Any Level 25+ Pet
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Script |
2 | 5.0 ![]() |
4 ![]() |
81
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1:21
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Any Level 25+ Pet
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Any Level 25+ Pet
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2 | 5.0 ![]() |
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55
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0:55
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Any Pet
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Any Pet
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Use Uncanny Luck buff, prowl on CD, Wind Burst Filler
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2 | 5.0 ![]() |
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60
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1:00
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12 |
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Few alternative #3 pets listed below
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2 | 5.0 ![]() |
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0:38
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Lower powered pets in slot 1/2 preferred
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1
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Updated
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5.0 ![]() |
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40
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Incl. steps:
Any Level 25+ Pet
Any Level 25+ Pet
You can only use the first part in this strategy without swapping, but RNG can bring your Teroclaw Hatchling down then.
If you decide to go without swapping: delete the first Paragraph of the TD Script
The Swapping Strategy should work even against 3 Flying Pets
you can use this strategy for any generic Teroclaw fight
don't put important pets in the backline
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 6 | 1196 |
2 | ➜ | 7 | 1271 |
3 | ➜ | 7 | 1337 |
4 | ➜ | 7 | 1394 |
5 | ➜ | 8 | 1444 |
6 | ➜ | 8 | 1485 |
7 | ➜ | 9 | 1518 |
8 | ➜ | 10 | 1543 |
9 | ➜ | 11 | 1559 |
10 | ➜ | 11 | 1568 |
11 | ➜ | 12 | 1568 |
12 | ➜ | 13 | 1559 |
13 | ➜ | 14 | 1543 |
14 | ➜ | 15 | 1518 |
15 | ➜ | 16 | 1485 |
16 | ➜ | 17 | 1444 |
17 | ➜ | 17 | 1394 |
18 | ➜ | 18 | 1337 |
19 | ➜ | 19 | 1271 |
20 | ➜ | 20 | 1196 |
21 | ➜ | 21 | 1114 |
22 | ➜ | 22 | 1023 |
23 | ➜ | 23 | 924 |
24 | ➜ | 24 | 817 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
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Pet levels to 25 with minimal XP lost |
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Additional XP above level 25 is lost |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
Om nom nom
2
Neymar
wrote on 2020-10-14 20:02:40
0
TheGrandmaGamer
wrote on 2020-06-20 12:49:08
I love this site because I can get info on the pets that work and what they do to win the battle. I understand sometimes I have to adjust what is done according to what actually happens during the battle but the basic design of the battle is always there.
I am afraid I don't see the benefit in a strat that has one turn starting when the #3 pet comes in and leaves the rest of the fight up to me. But then again maybe Ravage and Nature's Ward somehow kills the first 2 pets? I haven't been there yet. Or maybe it starts with just that last pet? Figuring it out is pretty much how I battled before finding your site - by being there and trying things, I am just a bit disappointed the site seems to be evolving to this new style with just scrips and all. If the turn-by-turn info is hidden in the script, then this info does not help me. I miss the old way. <i>(edited)</i> (edited)
0
TheGrandmaGamer
wrote on 2020-06-20 13:10:37
I guess we both like it the other way with the battle outlined and a general path to follow.
Sorry. (edited)
3
Gráinne
wrote on 2020-06-20 13:37:55
When Blizzard set up battles that have random pets in the backline, like many in Wailing Caverns, or in Tanaan, it is not possible to specify every step exactly, because you don't know in advance what pets you will be meeting.
In cases like this, strat-setters have to fall back on a "priority list", a general outline of what to do rather than a step-by-step set of instructions. Of course, priority lists are not always clearly specified. I think this one is clear enough, but perhaps not for someone unused to reading them.
I could rephrase these instructions as:
For the first two enemy pets:
Use Nature's Ward, and refresh it when it runs out.
Attack with Alpha Strike, except when the opponent is below 618 health (406 for flyers), and then use Ravage so you will get health back.
When the third enemy pet comes in, swap to one of your other pets and kill it whatever way you like.
This is the most popular strat for this battle, but it is not the only one. If you hover your mouse over the tab at the side, you can choose from other strats as well, and find the one that you like best.
For example
https://wow-petguide.com/?Strategy=1145
also follows a priority system, but a much simpler one.
2
Gonno#2370
wrote on 2018-11-06 17:14:31
change(#2) [enemy(#3).active]
change(#3) [enemy(#3).active & self(#2).dead]
ability(#1) [enemy(#3).active]
ability(#3) [enemy.hp<618]
ability(#3) [enemy.hp<406]
ability(#2) [!self(#1).aura(820).exists]
ability(#1)
1
Putin-XyuLo
wrote on 2022-07-31 15:03:32
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